Archive | 2:28 pm


25 Feb

The graphic element that I chose to represent Quickness is texture. I chose texture because of its unique ability to imply motion or movement- even Quickness. Texture is all around us in our every day lives. Everything has a texture, and for many things we encounter on a daily basis, texture is a defining characteristic. While many textures are stagnant, plenty of others do imply motion. For instance, if a pencil is taken and scribbled back and forth on a piece of paper so as to create a scratched look, Quickness is implied because of the sheer understanding that that type of motion and effect cannot be created successfully without speed and intensity. Textures do not have to be physically detectable. Texture can be implied, like the pencil scratching, with letters, dots, lines, and other graphic elements that can be combined in such a way that they imply motion, and many times, more specifically, speed or Quickness. Similar to the scratching of a pencil, so too does a group of dots or spots close together imply Quickness, provided there is some type of layering evident. While each spot could have conceivably been placed at a slow pace, one at a time, it is unlikely that is the case. It is more probable, especially if done by hand, that the artist performed a dotting action over and over again to achieve a swarmed and busy feel that suggests Quickness. In regards to the E-Lit piece Code Movie 1, essentially the all of the textures of letters and numbers create an effect. Some are rough, some are smooth, some are lined and others are flat types of textures and surfaces. I personally feel as though were those numbers and letters physically real, each plane or screen of bypassing characters would feel like sandpaper because of the sharp corners of the letters and the speed at which it moved and transformed on the screen. Therefore, the textures that this piece provide not just an explicit demonstration of Quickness, but imply a sensation of roughness due to the quick movement of texture.


Calvino’s Quickness

25 Feb

The second quality Calvino introduces is Quickness. Through an initial example of the story of Charlamagne, Calvino demonstrates that Quickness can be provided by a narrative link in order to move the tale along. In the story, the ring is the narrative link that provides the movement and determines the relationships among the characters surrounding it.

According to Calvino, Quickness is not a value in itself. Rather it is a singular characteristic that is used to convey a sense of narrative time that is akin to delayed, cyclic or motionless time. As such, the other examples Calvino draws on to demonstrate Quickness, or lack thereof, are a variety of time-keeping methods to prove a point that Quickness can be pertinent to good storytelling.

The emblem Calvino chooses to exemplify the quality of Quickness is the horse. He sees it as an emblem of speed- literally, figuratively and of the mind as well. He emphasizes that the horse runs through the course of literature’s history as representing power, strength and, of course, speed and makes the claim that the horse even heralds the problematics of our technological viewpoints.

I personally feel as though Quickness is an extremely important aspect of a piece of literature. Where as I, as a detail-oriented person, appreciate a great deal of details and information in a piece of work, I also appreciate the movement of a storyline so that engagement does not run stale because of an over abundance of unnecessary information. For me, this type of distraction is a turn-off when it comes to a story, and when a lack of quickness is the case I am discouraged from reading. Therefore I tend to lean toward a preference of Quickness rather than a motionless storyline.

An example of literature I feel demonstrates Quickness is The Giving Tree by Shel Silverstein. While many children’s books can be characterized by the quality of Quickness, I feel as though this one especially captures it because of the concise and yet meaningful message. Each page has a very words, one or two sentences at most, but it does not lack for story. The argument can also be made that the story is successful with so few words because of the pictures, but I feel as though the pictures are merely a supplement and not a main contributing factor for the story. The relationship between the boy and the tree is quick in terms of words and lines, but the meaning is full and the message is timeless.


25 Feb

An emblem I chose to describe Lightness is a feather. Aside from the common expression, “light as a feather,” I do believe that a feather embodies the epitome of Lightness.

Not only are feathers light on their own accord but they also enable birds and ducks to achieve the ultimate status of lightness: flight. This attribute is enough to exemplify the reasoning behind a feather as an emblem of Lightness, however, I prefer to focus on the feather as a single unit, exclusive of its function for flight. The feather is almost weightless when held and when floating through the air flutters down to the ground in an unpredictable and slow drifting manner.

Despite the structural integrity of a feather, its lightness remains, and its structure is what allows it to be light. The simplistic structure of the feather brings to mind Lightness because the simpler something is, the less complex or cumbersome, and therefore the less it weighs, if only conceptually or hypothetically.

E-Lit Example

25 Feb

The E-Lit example I chose to represent Quickness is Code Movie 1 by Giselle Bieguelman. I feel as though this is a perfect example of the quality of Quickness because of the obvious and explicit rapidity of the code’s movement. A unique feature of the E-Lit work is that although each “image”moves and transforms extremely quickly, the desired effect and position is achieved so that the viewer understands what each frame is.

Not only is the work itself a representation of Quickness, but so is the concept which is being represented by this piece of work, that of computer processing. Computer processing is a series of events in the hardware of a computer that works with the software component, to decode a message and perform and action, thus creating a series of events or “storyline.” This is similar to what Calvino says about Quickness and its ability to move a story along and bring together different characters (or run different software programs, perform simultaneous actions on a computer) in story as well as determine their relationships, as demonstrated by the tale of Charlamagne.

The busy-ness of the piece is a perfect representation of what happens in the process of a computer’s many actions and directly parallels the speed and continuity of multi-faceted stories in literature.